Joel is Vice President of VR Content and Head of Vive Studios at HTC Vive. He and his team are working with worldwide content creators to develop a rich portfolio across all categories of VR, including games, education, cinematic, live-events, v-sports, music, shopping, and entertainment. Joel has produced more than twenty platinum-selling videogames in his career, and he has launched games on thirty commercial platforms from the Sega Genesis to HTC Vive. After beginning his career at Sega of America, his first role as a game producer was for GT interactive, where he produced Doom, Duke Nukem, Unreal, and the first version of the Unreal game engine. He then moved to Bethesda Softworks, where he launched a string of successful AAA games including Sea Dogs, Burnout, and Pirates of the Caribbean. Joel also spent 4 years at MTV Networks, where he served as Director of Content and worked with developers around the world to launch blockbuster online, mobile, and console games.